"This Jutsu uses repulsion to knock back targets in range by a great deal and prevents targets from using Substitution for a time. While active, it nullifies certain attacks, such as projectiles with low piercing strength."
Almighty Push is one of the Ninjutsu available to use in Naruto to Boruto: Shinobi Striker.
Properties[]
The user pushes their arms out (if on the ground)/down (if in the air), creating a clear bubble of energy around them.
This knocks back any enemies close by, nullifies Ninja Tools, certain projectile Ninjutsu, prevents Substitutions during the attack, and destroys Super Armor-granting techniques, namely Heavy Attacks from Defense Class ninja. This jutsu is also a potent counter against Demon Hunter, being capable of interrupting the attack, and preventing the Defense Type from gaining persistent armor.
Destroys Water Style: Water Pillar and Sand Shield.
Usage Tips[]
Almighty Push has a very large range, covering more than a full base in distance. Because of its massive size, guard breaking quality, and relatively high damage, it's very easy to implement this jutsu both in and outside of combos.
Due to its long cooldown and versatile qualities, you may want to consider saving it to assist in especially difficult-to-deal-with situations. Using Almighty Push when you or an ally is being swarmed can be the difference between a game won or a game lost. Additionally, breaking an enemy's shield could provide the opening needed for your allies to take a base.

Almighty Push in action
Ninjutsu | |
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Substitutions: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Attack Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heal Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Attack Class Ninjutsu | |
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History[]
Version | Date | Changelog |
---|---|---|
2.49 | 11.09.2023 | - Reduced the duration of the "Unable to use Substitution" effect.
- Increased cooldown time. (15s to 17s)needs verification |
2.45 | 29.06.2023 | - Increased ninjutsu attack range. |
2.32 | 28.10.2021 | - Adjusted manner and window during which special actions can remove stun time. |
2.27 | 3.06.2021 | – Added an effect that cancels Super Armor of hit enemies. |