"Visual Jutsu that grants clairvoyance and penetrating sight, allowing the user and allies to see hidden enemies. Increases lock-on distance, as well as both healing and attack power. Also increases chance of breaking an enemy's guard."
Byakugan is one of the Ninjutsu available to use in Shinobi Striker.
Properties[]
Byakugan activates the user's Byakugan for 10 seconds. During this time, their entire team can see the outlines of the players anywhere on the map (blue for allies, red for enemies), their attack damage is multiplied by x1.2, the guard damage of their close range attacks are doubled, and the distance they can lock onto enemies is approximately doubled. It also allows the members of the user's team to see the enemy's HP and Secret Technique gauge if a player has them in line of sight (though Secret Technique gauge can also be seen in the match menu). Additionally the user of Byakugan (not their allies) has their Ninjutsu's healing output multiplied by x1.3.
Invisible enemies (by Chikushodo or Moonlit Medicine) can be seen, but lock-on will still be disabled.
Visual Effect[]
The user will have Byakugan eyes for the duration of the effect. The user's team will see the Chakra Pathways of all players (blue for allies, red for enemies) through walls and other obstructions.

When you don't use it.

When you use it.

img.1 Not active

img.2 Active

img.3 Can see enemy's Ult gauge

img.4 Can see people from a great distance
Usage Tips[]
It's a strong addition to an combat oriented healer, especially used alongside an offensive Jutsu like Cherry Blossom Clash or 8 Trigrams Air Palm because of the attack boost. However, it still buffs your team, and can assist in strategizing based on information the jutsu gives you, such as the enemy's location and Secret Technique charge. Treat it as a trade, though it lacks the same situational power a healing, shielding, or damaging Ninjutsu would, Byakugan provides a subtle, constant, and effective advantage to your entire team.

Byakugan in action
The Byakugan can entirely override one weakness of the Izanami - its blindness. Because the Byakugan sees through everything, it allows the user to see while blind, and its ten second timer lasts longer than the eight second timer of the Izanami.
Ninjutsu | |
---|---|
Substitutions: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Attack Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heal Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heal Class Ninjutsu | |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
History[]
Version | Date | Changelog |
---|---|---|
2.45 | 29.06.2023 | Adjusted in-match scoreboard to show progress of allied Secret Technique gauges, and progress of enemy's gauges when using the Jutsu. |
2.38 | 28.04.2022 | Added an effect that makkes it easier for both user and allies to break the guards of opponents upon activation. |
2.29 | 29.07.2021 | Decreased Ninjutsu cooldown time. |