"User's attack, defense and Secret Technique increased. Allies in range made invincible and cured of status ailments. Enemy movement speed and Secret Technique gauge reduced, and enemy Substitution Ninjutsu stock reset."
Karma Linchpin (Wild) is one of the Secret Techniques available to use in Shinobi Striker - and a part of Season Pass 3.
Properties[]
The user activates their Karma Seal, which creates a field of energy for 15 seconds that resets Ninjutsu stocks and reduces the Secret Technique gauges of enemies that stay in its area of effect, as well as greatly increasing the user's defense and attack damage for 15 seconds after the technique itself ends (total 15s+15s). As of version 2.32, the Secret Technique Gauge refills while the Karma is active.
The user cannot be hit out of the technique, cannot move, and the jutsu can be cancelled at any time.
This jutsu is also able to nullify EVERY technique in the game while active (if already activated, like Kurama Link Mode, it will be neutralized), including the Kamui series of attacks and Secret Techniques - except Vapor Style: Solid Fog Jutsu to an extent, but deals minimal damage. The only 2 Secret Techniques that can pierce it are:
Eight Inner Gates Formation (the Night Guy attack)
Karma Linchpin (Ritual Destruction)
Usage Tips[]
As it grants the user Super Armor during the technique, it can be a good way to preserve flags or bases. With the added Ninjutsu power bonus for the following 5 seconds, it can make sweeping up any near-dead enemies all the quicker.

Karma Linchpin (Wild) in action
Ninjutsu | |
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Substitutions: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Attack Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heal Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Ninjutsu | |
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Season 3 Ninjutsu | |
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Substitutions: | ![]() ![]() |
Attack Class Jutsu: | ![]() ![]() ![]() |
Ranged Class Jutsu: | ![]() ![]() ![]() |
Defense Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() |
Heal Class Jutsu: | ![]() ![]() ![]() |
History[]
Version | Date | Changelog |
---|---|---|
2.42 | 01.12.2022 | Increased amount of Secret Technique Gauge needed to activate |
2.32 | 28.10.2021 | - Reduced Secret Technique gauge needed for activation.
- Added an effect that gradually increases the Secret Technique gauge during activation(while Karma is active). |
2.28 | 25.06.2021 | Flash Medicine (Attack&Ranged)
Raging God Medicine (Attack&Ranged) Super Tough Medicine (Defense&Heal) - Changed so that the effect is not lost when using the Secret Technique Ninjutsu "Karma Linchpin (Wild)". |