"The user expands their body and rolls forward into a rapid charge. In this form they can move around and knock back enemies, and will not flinch if they're attacked."
Spiked/Spiky Human Boulder is one of the Ninjutsu available to use in Naruto to Boruto: Shinobi Striker.
Properties[]
Spiked Human Boulder has the user curl up and make their hair wrap around them into a spiky ball. They can then roll around and mow down enemies for about 6 seconds before turning back, dealing about 10% damage per hit. The user can also jump a short distance, gain super armor throughout its active time and be used on walls, and from patch 2.42 start climbing up them.
The user can still get damaged by Ninjutsu and stopped by stunning ones. Will repell Ice Style: Icicle Swallow.
Will be stopped by:
Octopus Hug
Universal Pull
Heavenly Hand Power
Inferno Style: Flame Lightning
Water Prison Jutsu
Lightning Style: Thunderclap Arrow
Cherry Blossom Clash
Mind Transmission Jutsu
Shadow Possession Jutsu
Sage Art: Shadow Style: Thunder Blast
- ...
Usage Tips[]
Spiked Human Boulder is best used as a movement technique than a full on attack, especially on maps like the Hidden Leaf Village. While powerful, it is recommended to be used on the ground at all times and to not purely chase opponents around in this form - the user is still susceptible to damage and the ending animation is slow. It's very effective at eliminated summoned animals.

Spiked Human Boulder in action
Ninjutsu | |
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Substitutions: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Attack Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heal Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Ninjutsu | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
History[]
Version | Date | Changelog |
---|---|---|
2.42 | 01.12.2022 |
|
2.12 | 20.12.2019 | - Increased damage dealt to enemies. |
2.08 | 29.08.2019 | - Increased Ninjutsu cooldown time. |