"A Jutsu that fires shark shaped chakra water bullets. After circling the user, they will shoot towards the target. If they land, the target's cooldown time will reset, and the user will heal based on the damage done."
Water Style: Shark Bomb is one of the Ninjutsu available to use in Shinobi Striker.
Properties[]
After doing hand seals for a second, the user creates a water shark that circles around them twice before launching itself towards the user's selected target, dealing about 40% damage with the whole move, heals the user by a small amount and resets the enemy's Ninjutsu stocks. If the enemy gets hit during the circling part, the shark will not disappear.
This jutsu can be charged, has a slow activation without armor and it passes through walls. If the user is in the air during the activation, the user will free fall but will stop midair at casting.
Usage Tips[]
Water Style: Shark Bomb is one of the best examples of Jutsu that can be used at both close range and long range. The circling attack hits twice before flying off for the third strike, so it can easily knock away close opponents, while letting it go deals with equal-powered jutsu and far away opponents.
Trivia[]
- Despite not having armor regularly, the CPU version of Kisame Hoshigaki does when he uses it.

Water Style: Shark Bomb in action
Ninjutsu | |
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Substitutions: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Attack Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heal Class Jutsu: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Class Ninjutsu | |
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History[]
Version | Date | Changelog |
---|---|---|
Latest update: | 27.01.2024 | - Increased projectile speed.
- Added homing capability to projectiles. |
2.28 | 25.06.2021 | - Made it easier to hit an enemy(better tracking). |
2.27 | 3.06.2021 | – Added effect that recovers user health by the amount of damage the Jutsu causes. |
2.15 | 27.03.2020 | - Increased damage dealt to enemies. |